rev 2020.11.24.38066, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. It’s been a lot of fun to see everyone role play it, and has led to some cool opportunities to creatively describe how it looks or tastes. First of all, this Metamagic can protect you from Counterspell. Get out of Counterspell’s 60-foot casting range after the Dash action. I aim to be reasonable. The range is essentially only to make sure that the recipient of that reaction can be reached. “When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. Does the Distant Spell metamagic apply to the Sword Burst cantrip? Thank you again for reading! This Metamagic’s rules are not widely understood, and many players question official rulings. If your character is in darkness, they won’t be able to cast spells very far (even with darkvision). This feels like a development oversight, because if not to increase the range of the "when you see a creature within 60 feet", the "range" of counterspell does nothing and might as well be self or 1 mile, because it doesn't actually matter by this ruling.

It’s good to have just in case.

Gish/Sentinel Alternative. Is there a name for applying estimation at a lower level of aggregation, and is it necessarily problematic? The synergy comes from spells that require actions during subsequent turns and during their durations. This Metamagic is worth it just for this spellcasting protection. For this reason, I don’t recommend this for damage spells because they usually deal some damage when targets pass saving throws (better than nothing). (Within reason, of course. Please ask your DM to prepare boons and quest rewards for you that involve homebrew Metamagic options. Distant Spell: Which niches does it occupy? “When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.”. Is Elastigirl's body shape her natural shape, or did she choose it? Aren't there a lot of other spells that are utility oriented that have a range of touch? Were any IBM mainframes ever run multiuser? When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the s pell 30 feet. Can a familiar from the Find Familiar spell deliver a touch spell with a long casting time? Metamagic - Distant Spell: This doubles your range. By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. New comments cannot be posted and votes cannot be cast. This is another concept that is inspired by the Robe of the Archmagi (Dungeon Master’s Guide p.194), which has a similar effect (+2 to spell attack rolls). I have mixed feelings on Distant Spell. Luckily, Distant Spell is cheap to use. I was just confused by the parentheses inclusion of 15ft under range for thunderwave. Using a familiar to deliver a touch attack with the Ready action. Does distant spell also increase the radius of AOE like thunderwave? To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). Does the Absorb Elements spell combine with a sorcerer's Distant Spell metamagic option? Sword Burst and Thunderclap can be 'Distanted'! I don't have the PHB in front of me but there are many uses for a long distance ranged utility touch spells! Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. “Shadow Magic” by 000fesbra000, CC Attribution-Noncommercial-No Derivative Works 3.0 LicenseDisclaimer: This post contains affiliate links that add gold to our adventuring equipment, at no extra cost to you. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. No, I think it's here to stay. Couple typos: blindness is not a touch spell. However, you might surprise a foe when you cast Counterspell from up to 120 feet away. Your players will love it, and it won’t break the game. Conversely, Find Familiar (PHB 240) gives you the option when you cast a spell with the range of touch to cast it through the familiar, using its reaction to cast the spell. What's is the purpose of a trailing '-' in a Kubernetes apply -f -. I think there have been similar cases with some other spells as well in which they restate the normal range in the description, rather than simply referring to the range. But in the case of a touch spell, sniper can't double the distance of a touch spell (it's not a ranged spell, and therefore unaffected by the feat), then distant spell would make that range 30. If you want to know more about Quickened Spell, I highly encourage you to read my summary of spells that work with Quickened Spell. In this case the spell defines the parameters very explicitly what would trigger that reaction. When drunk, it acts as a spell casted by the drinker and uses their concentration.

I think the ruling is correct, but I don't think any reasonable designer would've intentionally done it this way. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. When you use a spell slot to cast a spell, and that spell targets only one unwilling creature that passes its first saving throw to resist your spell, you can use your reaction to spend a number of Sorcery Points equal to half the level of your used spell slot (rounded up) to regain the spell slot.

Honestly ‘’for battle’’, it hasn’t benefited me personally a whole lot- but it has DEFINITELY helped my team do more damage and get out of situations. Imagine your sorcerer PC’s joy when they feel their powers grow, especially for any new Metamagics that are more powerful than the basic options! You can read through a compilation of rulings on this Metamagic here. Spellcasters hate wasting spell slots on missed spell attacks; they’ll be thrilled with this option to boost attack rolls and secure the desired spell’s effect on a hit. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Question About the Definition of a Preorder, Quadratic utility: monotonicity and risk aversion. But then I looked at the spell list, and it doesn't look like I have many options for doing so. Using of the rocket propellant for engine cooling. I guarantee a sorcerer player will be giddy to receive new Metamagic. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.” I have mixed feelings on Distant Spell. Empowered Spell The counterspell spell has a normal range of 60 feet, but has the following casting time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell.

I agree that this might be RAW, but it probably isn't RAI or RAF.

In a visual novel game with optional sidequests, how to encourage the sidequests without requiring them? The counterspell spell has a normal range of 60 feet, but has the following casting time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.”. Empowered Spell is an excellent way to increase your damage output as a spellcaster. Does the Distant Spell metamagic apply to the Sword Burst cantrip? The most important note with this Metamagic option is that it is better than the base Flexible Casting ability that allows sorcerers to convert Sorcery Points into spell slots. This rare effect is worthy of a custom Metamagic. Additionally, I’ve created/compiled a list of homebrew Metamagic options for consideration in your game, especially as boon rewards. I hope this review has helped you to pick the appropriate Metamagics for your characters. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. Making statements based on opinion; back them up with references or personal experience. 3. I reference the Martial Adept feat that gives martial classes with options similar to the Battlemaster fighter archetype, which is a pretty limited feat that clearly leaves the actual Battlemaster archetype as the superior choice. I know it’s not ideal to couple Quickened Spell with a mere cantrip, but avoiding Counterspell is important. Polymorph is also excellent when twinned. It's all PHB, so I don't know why it wouldn't work in AL. You can use those effects as your action while still casting spells as a bonus action. So no quadruple range mage hand with Spell Sniper and Metamagic. Can a sorcerer with Spell Sniper use Distant Spell to cast a touch-range spell requiring a melee attack roll from a range of 60 feet? Twinned Spell is a game changer for anyone trying to magically manipulate minds, which is why the enchantment wizard archetype is so strong (they can cast enchantment spells on two targets all the time). It only takes a minute to sign up. By using our Services or clicking I agree, you agree to our use of cookies. Then, Distant Spell doubles that, to 600 ft. Then, Spell Sniper doubles it again. IMO it is overkill for most encounters and the use of the Distant Spell would just be an "as-needed boost" to an already huge range (matching a longbow, but with no disadvantage for long range). Use MathJax to format equations. End-of-Book Hiatus (and Holiday Ornament), Reduced Pre-Order Shipping Rates to Canada and Europe, If this is your first visit, be sure to To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Can the first effect of Plane Shift work remotely with the Distant Spell metamagic option? Should I just give up on this idea, or is there another way to make this work? Sadly, spell sniper only doubles range on spells that make attack rolls. “When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). We have dozens of articles for you to browse if you enjoyed this content. I’ll also provide homebrew ideas to reward Sorcerers. Does a spell that requires an attack roll count as an “attack” for familiars? “When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.”. MathJax reference. The effect is rare as I cannot think of another way to boost spell slots used for spells. Distant Spell states: When you cast a spell that has a range of 5 feet or greater / When you cast a spell that has a range of touch Thunderwave has a range of Self. I would allow it then. Reactions are only granted by very specific things. It is interesting to extend a touch-range spell to 30 feet since spellcasters often need to stay out of close quarters combat situations. A possible problem with this is that it could cause the sorcerer class to feel less special, especially if this feat grants five Sorcery Points.

Please bookmark us, subscribe to our emails, and return often. How would sailing be affected if seas had actually dangerous large animals? try{(function(){window.mc4wp=window.mc4wp||{listeners:[],forms:{on:function(evt,cb){window.mc4wp.listeners.push({event:evt,callback:cb});}}}})()}catch(e){console.log(e)}. Is there a formal name for a "wrong question"? Thoughts? Most combat encounters only last a handful of rounds, so extending a spell’s duration from one to two minutes is a negligible-to-irrelevant buff.

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